﻿namespace WOA.Model
{
    //将成员变量设置为静态类型，仅仅是为了方便全局访问
    //后期修改
    public class User
    {
        public static string Account { get; set; }
        //public static User OpponentUser { get; set; }
        public static bool Offline { get; set; }
        //public static bool IsPeerTank1 { get; set; }                        //判断对手是否为1号坦克
    }

    //这个设计不合理，后期需要修改
    public class OpponentUser
    {
        //敌方坐标
        public static float x;
        public static float y;
    }

}